![]() This month saw a lot of work, mostly by Luke Usher and PatrickvL, relating to various aspects of how games are rendered such as: ![]() Without a doubt, one of the most substantial portions of an emulator is how it actually renders (displays) the game’s graphics. Rendering Improvements: Support for different framebuffer sizes, tweaks and groundwork for a Direct3D 9 port. It is important to note that April’s progress is directly tied to RadWolfie’s work in March with the XBOX’s ADPCM audio codec which is extremely important for BGM and sound effects to work properly!Īs a result of RadWolfie’s work on the audio, some legacy audio hacks were removed so audio accuracy and stability will doubtlessly be better from now on! ![]() On a more technical note, there were also many commits relating to the proper reading of audio streams so that the sound emulation is more complete and less prone to crashing. ![]() Among the DirectSound commits, we find the addition of multi-channel sound support, fixes related to properly representing a sound’s volume and various other fixes which allow sound to work in Mafia, JSRF and ‘Taz – Wanted’ among others! When you look at the commits for last month, the thing that will surely catch your eye will be the large amount of audio-related code updates by RadWolfie. Now you can actually listen to the game’s sound while being a good mafioso in Mafia for the XBOX! □
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